SPAWN.COM
 Search For
Entertainment
SPAWN.COM >> ENTERTAINMENT >> SPAWN: ARMAGEDDON


SPAWN: ARMAGEDDON
FOR PS2, XBOX AND GAMECUBE
Namco and Todd McFarlane Entertainment have teamed up for a second time to create the new video game Spawn: Armageddon. Due to hit stores nationwide in late November 2003, Namco is showing tremendous faith in the game by making it available for all three home gaming consoles: Sony Playstation 2, Microsoft XBox and Nintendo GameCube.

TME and Namco first crossed paths during development of SOULCALIBUR II when Namco approached Todd about creating a character for the game. Todd created a new character, Necrid, for SCII and also allowed them to use Spawn as a special character in the XBox version of the game. Realizing the potential with Spawn, the deal with Namco evolved into Spawn's own title.

Spawn: Armageddon is a mission-based action-adventure game in which the player takes on the role of Spawn as he is caught in the seemingly endless battle between Good and Evil. Set in a variety of locations from the back alleys of New York City to the depths of Hell and the elegant interior of a Heavenly space station, the game has the definitive feel of the Spawn comic book. Todd McFarlane was instrumental in creating the look and feel of the product. From the glow in Spawn's eyes to character approvals, to closely scrutinizing the look of each environment in Spawn: Armageddon , everything has Todd's seal of approval.

TME's creative involvement began in June of 2003 with the game's intro and outro animated sequences. Together with the Paris-based computer graphics company Attitude Studios, we created award-caliber computer animation to open and close the game. The storyboards that explained what Attitude had in mind were received in early June and from those Todd and TME President Terry Fitzgerald made comments and changes. This is where a lot of Todd's vision of Spawn and his world first came into play. How's the cape look? What about his eyes? How does his suit look? Is Spawn big enough? What about Al and Wanda? Everything was subject to Todd's eye for detail. The animation was completed in late September, and Todd and Terry look forward to working with Attitude Studios again in the future.

Next we received photos of the characters inside the game, from color schemes to size of the characters, and the approval process started anew. We changed things like the width of Cy-Gor's torso and the broadness of his back. Red Violator's height was increased and his horn was enlarged, details were added and colors were modified. It was an interesting process to get the finished product just right, so gamers can shoot, smash and bomb these perfect creatures into oblivion.

Once all the characters, environments and weapons were just so, we hosted a visit from Namco at our Arizona office. This was our first look at the video game as well as hands-on time with gameplay. It was also our opportunity to request small adjustments be made. Only small changes can be executed because the game engine is what it is by the time it gets to a point where gameplay can be experienced. We pointed out all that needed tweaking, including the darkness of the environment, shadows and the need for a more "lived in" look of the streets.

The final step TMP was largely involved with was music selection. Everyone knew the game needed a rock/metal sound and the first person on our list was Marilyn Manson. Already a part of the Spawn family from his involvement with the Spawn movie soundtrack (which Terry Fitzgerald oversaw for TME) we were confident Manson would sign on to be a part of the game. What seemed like only days after our initial conversation and decision to ask Manson, he agreed and his single Use Your Fist Not Your Mouth was approved to provide background music for the intro animation as well as in parts of Spawn: Armageddon gameplay.

Everyone at TME is extremely proud of the final product. We worked hard, and Namco worked tirelessly on the video game and it shows. Spawn: Armageddon is definitely the best Spawn video game to date.


Images
SCREENSHOT 01
SCREENSHOT 02
SCREENSHOT 03
SCREENSHOT 04
SCREENSHOT 05
DEVELOPMENT NOTES 01
DEVELOPMENT NOTES 02
MAMMON CHARACTER ART
SINGLE PAGE AD
XBOX PACKAGING FRONT
XBOX PACKAGING BACK
 TUE:SEP.2:2014
Headlines

Bring Home the 'Madness' with this Limited-Edition WWE 'Macho Man' Randy Savage Statue!

Todd McFarlane Is Going BIG at San Diego Comic-Con

McFarlane Toys to Launch Revolutionary Building Block Sets for AMC’s 'The Walking Dead'

‘The Walking Dead’ Comic Rick Grimes Resin Statue in All Its Gory

2014 Collectors Club Exclusives...Details Announced

Rick Grimes To Become The Next ‘The Walking Dead’ Deluxe Figure

Quick Links

McFarlane Stores

Spawn: Endgame comic book blog

Adventures of Spawn Online Comic
Contests

McFarlane Update


Enter your e-mail address to sign up for the Todd McFarlane Update, the official newsletter of the McFarlane companies.

 
Poll Question
 
  Who do you want to see as a Walking Dead TV figure?





 
   
 
Privacy Policy
Terms of Use | Intellectual Property